
La stratégie est un système de trading automatisé basé sur la reconnaissance des formes de K. Elle intègre dix formes de K classiques, dont cinq formes de bullish ((ligne de l’aigle, pluriel de l’engloutissement, piercing, étoile du matin et trois soldats blancs) et cinq formes de bearish ((ligne de l’ascension, engloutissement de l’air, nuage de nuages, étoile du crépuscule et trois soldats noirs). La stratégie fournit aux traders des signaux de retournement de marché potentiels et des opportunités de négociation en identifiant et en analysant ces formes en temps réel.
Au cœur de la stratégie se trouve la programmation d’une identification précise des différentes formes de lignes K. Chaque forme a sa propre définition mathématique et ses propres critères:
Il s’agit d’une stratégie de négociation de reconnaissance de la forme de la ligne K conçue de manière rationnelle et logique. Elle permet de déterminer la forme de la ligne K la plus couramment utilisée dans l’analyse technique traditionnelle de manière programmée et fournit aux traders un outil de négociation objectif et systématique. Bien qu’elle présente certaines limitations inhérentes, la stratégie peut fournir des signaux de référence précieux pour la prise de décision de négociation grâce à une optimisation appropriée et à la coopération avec d’autres outils techniques.
/*backtest
start: 2024-11-10 00:00:00
end: 2024-12-09 08:00:00
period: 2h
basePeriod: 2h
exchanges: [{"eid":"Futures_Binance","currency":"BTC_USDT"}]
*/
//@version=5
// Author: Raymond Ngobeni
strategy('Candlestick Pattern Strategy [Ubaton]', 'Ubaton - Candlestick Pattern Strategy', overlay = true, max_labels_count = 500, max_lines_count = 500, max_boxes_count = 500)
// User Inputs: Enable/Disable Patterns
// Bullish Patterns
enableHammer = input.bool(true, "Show Hammer")
enableBullEngulfing = input.bool(true, "Show Bullish Engulfing")
enablePiercingLine = input.bool(true, "Show Piercing Line")
enableMorningStar = input.bool(true, "Show Morning Star")
enableThreeWhiteSoldiers = input.bool(true, "Show Three White Soldiers")
// Bearish Patterns
enableHangingMan = input.bool(true, "Show Hanging Man")
enableBearEngulfing = input.bool(true, "Show Bearish Engulfing")
enableDarkCloudCover = input.bool(true, "Show Dark Cloud Cover")
enableEveningStar = input.bool(true, "Show Evening Star")
enableThreeBlackCrows = input.bool(true, "Show Three Black Crows")
// Helper Functions
isHammer() =>
bodySize = math.abs(open - close)
shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na
shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize
isBullishEngulfing() =>
close[1] < open[1] and close > open and open <= close[1] and close >= open[1]
isPiercingLine() =>
close[1] < open[1] and close > close[1] + (open[1] - close[1]) * 0.5 and close < open[1]
isMorningStar() =>
close[2] < open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close > open
isThreeWhiteSoldiers() =>
close > open and close[1] > open[1] and close[2] > open[2] and open > close[1] and open[1] > close[2]
isHangingMan() =>
bodySize = math.abs(open - close)
shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na
shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize and close < open
isBearishEngulfing() =>
close[1] > open[1] and close < open and open >= close[1] and close <= open[1]
isDarkCloudCover() =>
close[1] > open[1] and open > close[1] and close < open[1] and close < close[1] + (open[1] - close[1]) * 0.5
isEveningStar() =>
close[2] > open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close < open
isThreeBlackCrows() =>
close < open and close[1] < open[1] and close[2] < open[2] and open < close[1] and open[1] < close[2]
// Detect Patterns
// Bullish
hammerDetected = enableHammer and isHammer()
bullEngulfDetected = enableBullEngulfing and isBullishEngulfing()
piercingDetected = enablePiercingLine and isPiercingLine()
morningStarDetected = enableMorningStar and isMorningStar()
threeWhiteDetected = enableThreeWhiteSoldiers and isThreeWhiteSoldiers()
// Bearish
hangingManDetected = enableHangingMan and isHangingMan()
bearEngulfDetected = enableBearEngulfing and isBearishEngulfing()
darkCloudDetected = enableDarkCloudCover and isDarkCloudCover()
eveningStarDetected = enableEveningStar and isEveningStar()
threeBlackDetected = enableThreeBlackCrows and isThreeBlackCrows()
// Plot Bullish Patterns
plotshape(enableHammer and hammerDetected, title="Hammer", location=location.belowbar, color=color.green, style=shape.labelup, text="Hammer")
plotshape(enableBullEngulfing and bullEngulfDetected, title="Bullish Engulfing", location=location.belowbar, color=color.green, style=shape.labelup, text="Engulf")
plotshape(enablePiercingLine and piercingDetected, title="Piercing Line", location=location.belowbar, color=color.green, style=shape.labelup, text="Piercing")
plotshape(enableMorningStar and morningStarDetected, title="Morning Star", location=location.belowbar, color=color.green, style=shape.labelup, text="Morning")
plotshape(enableThreeWhiteSoldiers and threeWhiteDetected, title="Three White Soldiers", location=location.belowbar, color=color.green, style=shape.labelup, text="3 Soldiers")
// Plot Bearish Patterns
plotshape(enableHangingMan and hangingManDetected, title="Hanging Man", location=location.abovebar, color=color.red, style=shape.labeldown, text="Hanging")
plotshape(enableBearEngulfing and bearEngulfDetected, title="Bearish Engulfing", location=location.abovebar, color=color.red, style=shape.labeldown, text="Engulf")
plotshape(enableDarkCloudCover and darkCloudDetected, title="Dark Cloud Cover", location=location.abovebar, color=color.red, style=shape.labeldown, text="Dark Cloud")
plotshape(enableEveningStar and eveningStarDetected, title="Evening Star", location=location.abovebar, color=color.red, style=shape.labeldown, text="Evening")
plotshape(enableThreeBlackCrows and threeBlackDetected, title="Three Black Crows", location=location.abovebar, color=color.red, style=shape.labeldown, text="3 Crows")
// Strategy Execution
if hammerDetected or bullEngulfDetected or piercingDetected or morningStarDetected or threeWhiteDetected
strategy.entry("Bullish Entry", strategy.long)
if hangingManDetected or bearEngulfDetected or darkCloudDetected or eveningStarDetected or threeBlackDetected
strategy.entry("Bearish Entry", strategy.short)