
A estratégia é um sistema de negociação automatizado baseado na identificação de formas K. Ele integra dez formas clássicas de K, incluindo cinco formas de otimismo ((linha de alfinete, engolir de cabeça, penetrar de linha, aurora e três soldados brancos) e cinco formas de baixa e baixa ((linha de cima, engolir de cabeça, céu nublado, aurora e três negros). A estratégia fornece aos comerciantes potenciais sinais de reversão de mercado e oportunidades de negociação através da identificação e análise em tempo real dessas formas.
O núcleo da estratégia é a programação para a identificação precisa de várias formas de linha K. Cada forma tem sua definição matemática única e seu julgamento condicional:
Esta é uma estratégia de negociação de identificação de forma K linear, concebida de forma racional e lógica. Ela implementa de forma programada os julgamentos de forma K linear mais usados na análise técnica tradicional, fornecendo aos comerciantes uma ferramenta de negociação objetiva e sistematizada. Apesar de ter algumas limitações inerentes, a estratégia pode fornecer um sinal de referência valioso para decisões de negociação com a otimização adequada e em conjunto com outras ferramentas técnicas.
/*backtest
start: 2024-11-10 00:00:00
end: 2024-12-09 08:00:00
period: 2h
basePeriod: 2h
exchanges: [{"eid":"Futures_Binance","currency":"BTC_USDT"}]
*/
//@version=5
// Author: Raymond Ngobeni
strategy('Candlestick Pattern Strategy [Ubaton]', 'Ubaton - Candlestick Pattern Strategy', overlay = true, max_labels_count = 500, max_lines_count = 500, max_boxes_count = 500)
// User Inputs: Enable/Disable Patterns
// Bullish Patterns
enableHammer = input.bool(true, "Show Hammer")
enableBullEngulfing = input.bool(true, "Show Bullish Engulfing")
enablePiercingLine = input.bool(true, "Show Piercing Line")
enableMorningStar = input.bool(true, "Show Morning Star")
enableThreeWhiteSoldiers = input.bool(true, "Show Three White Soldiers")
// Bearish Patterns
enableHangingMan = input.bool(true, "Show Hanging Man")
enableBearEngulfing = input.bool(true, "Show Bearish Engulfing")
enableDarkCloudCover = input.bool(true, "Show Dark Cloud Cover")
enableEveningStar = input.bool(true, "Show Evening Star")
enableThreeBlackCrows = input.bool(true, "Show Three Black Crows")
// Helper Functions
isHammer() =>
bodySize = math.abs(open - close)
shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na
shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize
isBullishEngulfing() =>
close[1] < open[1] and close > open and open <= close[1] and close >= open[1]
isPiercingLine() =>
close[1] < open[1] and close > close[1] + (open[1] - close[1]) * 0.5 and close < open[1]
isMorningStar() =>
close[2] < open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close > open
isThreeWhiteSoldiers() =>
close > open and close[1] > open[1] and close[2] > open[2] and open > close[1] and open[1] > close[2]
isHangingMan() =>
bodySize = math.abs(open - close)
shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na
shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize and close < open
isBearishEngulfing() =>
close[1] > open[1] and close < open and open >= close[1] and close <= open[1]
isDarkCloudCover() =>
close[1] > open[1] and open > close[1] and close < open[1] and close < close[1] + (open[1] - close[1]) * 0.5
isEveningStar() =>
close[2] > open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close < open
isThreeBlackCrows() =>
close < open and close[1] < open[1] and close[2] < open[2] and open < close[1] and open[1] < close[2]
// Detect Patterns
// Bullish
hammerDetected = enableHammer and isHammer()
bullEngulfDetected = enableBullEngulfing and isBullishEngulfing()
piercingDetected = enablePiercingLine and isPiercingLine()
morningStarDetected = enableMorningStar and isMorningStar()
threeWhiteDetected = enableThreeWhiteSoldiers and isThreeWhiteSoldiers()
// Bearish
hangingManDetected = enableHangingMan and isHangingMan()
bearEngulfDetected = enableBearEngulfing and isBearishEngulfing()
darkCloudDetected = enableDarkCloudCover and isDarkCloudCover()
eveningStarDetected = enableEveningStar and isEveningStar()
threeBlackDetected = enableThreeBlackCrows and isThreeBlackCrows()
// Plot Bullish Patterns
plotshape(enableHammer and hammerDetected, title="Hammer", location=location.belowbar, color=color.green, style=shape.labelup, text="Hammer")
plotshape(enableBullEngulfing and bullEngulfDetected, title="Bullish Engulfing", location=location.belowbar, color=color.green, style=shape.labelup, text="Engulf")
plotshape(enablePiercingLine and piercingDetected, title="Piercing Line", location=location.belowbar, color=color.green, style=shape.labelup, text="Piercing")
plotshape(enableMorningStar and morningStarDetected, title="Morning Star", location=location.belowbar, color=color.green, style=shape.labelup, text="Morning")
plotshape(enableThreeWhiteSoldiers and threeWhiteDetected, title="Three White Soldiers", location=location.belowbar, color=color.green, style=shape.labelup, text="3 Soldiers")
// Plot Bearish Patterns
plotshape(enableHangingMan and hangingManDetected, title="Hanging Man", location=location.abovebar, color=color.red, style=shape.labeldown, text="Hanging")
plotshape(enableBearEngulfing and bearEngulfDetected, title="Bearish Engulfing", location=location.abovebar, color=color.red, style=shape.labeldown, text="Engulf")
plotshape(enableDarkCloudCover and darkCloudDetected, title="Dark Cloud Cover", location=location.abovebar, color=color.red, style=shape.labeldown, text="Dark Cloud")
plotshape(enableEveningStar and eveningStarDetected, title="Evening Star", location=location.abovebar, color=color.red, style=shape.labeldown, text="Evening")
plotshape(enableThreeBlackCrows and threeBlackDetected, title="Three Black Crows", location=location.abovebar, color=color.red, style=shape.labeldown, text="3 Crows")
// Strategy Execution
if hammerDetected or bullEngulfDetected or piercingDetected or morningStarDetected or threeWhiteDetected
strategy.entry("Bullish Entry", strategy.long)
if hangingManDetected or bearEngulfDetected or darkCloudDetected or eveningStarDetected or threeBlackDetected
strategy.entry("Bearish Entry", strategy.short)